That means, if you ever have a choice between getting a bump map or no bump map version, the choice is 100% yours. This is fine for metals and wet looking plants (it looks great on mushrooms, in my opinion), but can sometimes look a little weird on architecture. It's often very shiny looking, sometimes plastic-y, and it can make things look very bright depending on the reflection texture used. I don't know all the technical details of it, but bump mapping in Morrowind isn't quite like what you'd expect it to be. >Bump mapped mods: A lot of links in this guide will have bump map versions available, especially once we hit the architecture section.
MORROWIND PATCH PROJECT WRAITHGUARD MOD
Added Bal Isra Rising and Antares' Big Mod to the other mods section.
MORROWIND PATCH PROJECT WRAITHGUARD FULL
Added Tyddy's Full Dwemer Retexture to replace those mods. Changed Mourning of Bamz-Amschend to optional. Removed Darknut's Dwemer Ruin Textures, mikeandike's Dwemer Ruin Retexture, and Connary's Dwemer Creature Replacer. Added Flash's Minor Retextures to the weapons section. Added some collision fixes for Vurt's trees by Greatness7. Swapped out Vurt's Leafy West Gash trees for Melchior Dahrk's new Vanilla-friendly trees Leafy West Gash was moved to the plants section instead. Slightly tweaked the landscape install, due to new vanilla-like textures from Lush Ascadian Isles. Added Ingredients Mesh Replacer, Long Live The Limeware and R-Zero's Random Retextures under miscellaneous items. Added some fixes for Westly's Head Replacer by borok and Greatness7. Added Peter Bitt and Pherim's Scamp Replacer under creatures. replacers section (specifically, I removed one of Qarl's mods and changed the installation instructions for another). RR Better Meshes updated, which necessitated a little clean up in the misc. Added MOAR Mesh Replacers under the mesh replacer section.
![morrowind patch project wraithguard morrowind patch project wraithguard](https://media.moddb.com/cache/images/mods/1/17/16542/thumb_620x2000/AldRuhn_Underground.png)
Added an optional fix for the Gnisis fort roof in Imperial Architecture. Added Spear-Staff Fix as an optional mod under the weapons section. Added Less Bulky Pauldrons as an optional mod in the armor section. This latest version of the mod also includes more than 60 new quests designed to be done in this area - including at least one large, multi-threaded adventure - so that you’ll have plenty to do once you reach Aanthirin.2) New stuff: Added a fixed version of Lougian's Colovian helm (now with Bloodmoon texture!) and Armor Retextures - Outlander Styles in the armor section. The region features a massive river and several new cities and settlements. The project’s newest release is centered around the region of Aanthirin, located south of Vvardenfell. Ever since the scope of the original game changed, the modders at Tamriel Rebuilt have been working to put the piece back together and rebuild the missing mainland in the game. Developers at Bethesda eventually slimmed down their vision before release. The original version of Elder Scrolls 3 was supposed to include the entire Morrowind region, not just the central island of Vvardenfell that comprised the final game. The modders working on Tamriel Rebuilt have been slowly adding pieces to Morrowind and this week they released one of their biggest additions ever. That also happens to be how long modders have been working to expand the game’s already enormous world.
![morrowind patch project wraithguard morrowind patch project wraithguard](https://staticdelivery.nexusmods.com/mods/100/images/thumbnails/45096/45096-1524658434-931520215.png)
The Elder Scrolls 3: Morrowind is almost 18-years-old.