Since Valve obviously hasn’t released a Portal game since 2011’s Portal 2, Kaze jokingly called this game Portal 3. You run around the labs of Aperture Laboratories, except now, it’s made up of Mario-style sand-box levels. Instead, Kaze made an entirely new world and set of levels out of the portal mechanic. But don’t think for a moment that it’s simply a reskinning of either game’s story. Perhaps one of the best technical achievements of Kaze’s career is when he created a blend of Valve’s classic puzzler Portal and Mario 64.
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“I really wanted to get back to developing my big games.”
#Super mario odyssey 64 physics recreation mod
“I had to think of a bunch of dumb, small mod ideas,” he laments.
#Super mario odyssey 64 physics recreation mods
These varied from a fidget spinner Mario head, to a playable Bowsette, to a mod replacing every sound effect with a Crash Bandicoot noise.įor Kaze, these smaller mods were more a means for constant content than anything. “For a while, I tried to upload every two to three days.” To accommodate for this upload schedule, Kaze built a lot of smaller mods to showcase to his subscribers. The Mario Online hack had granted him a dedicated fanbase, so he decided to return the favor by dedicating more of his time to YouTubing. While the other developers continued to support the game, Kaze decided to move on to greener pastures.
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In the days since it released last year, Net64 2.0 maintained a small community. This meant that Last Impact, Kaze’s previous project, was up for online multiplayer. This time around, the online service allowed users to play mods with each other, in addition to the original game. But it didn’t take long for Kaze and his crew to revive the service with Net 64 2.0. After only a week, Nintendo forced Kaze to shut the service down on the grounds of copyright and IP infringement. As proven by YouTuber AlphaRad’s SM64 Online video, 3 low-poly Waluigis and a Rosalina hanging in a semi-circle around a green pipe is just as funny as you would think.īut Nintendo’s strict copyright policies prevented SM64 Online from operating for too long. Through the power of the internet, up to 24 people could join each other’s Mario 64 worlds, with sometimes ridiculous results. Fittingly, they dubbed it Super Mario 64 Online. In 2017, Kaze and two other modders created a networked multiplayer hack. That’s something I really found interesting in Mario 64, when they did something similar to that.” The people that live there have a story that goes on over the six acts. For example, there’s this one level with a town that’s doomed. I didn’t really like that as much I like the stories that are being told throughout the world, and through the different enemies. “A lot of mods only capitalize on Mario’s movement. He’s created dozens and dozens of these mods by now, so we asked about some of his most prominent creations. For the next 8 years, Kaze honed his modding abilites, modifying the same game again and again. So then I found Mario 64 modding, and I thought it might be interesting, so I dove into it.”Īnd boy, did he dive. Usually, when I have a hobby, I spend all my time on it. Before that, I was playing an online game, and had kind of gotten everything I needed to in the game, so I needed a new hobby. When Kaze finds an interest, he latches on, and that was exactly the case with Mario 64 modding.
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” Aside from that, Kaze went into Mario 64 modding completely fresh. It wasn’t until he started high school as a math student that he dabbled in a bit of programming. As a kid, Kaze says that he played quite a bit of Mario 64, getting all 120 stars over the course of many years.